Damon Pridgen
Damon Pridgen
Technical Artist / Concept Artist / Illustrator
Tucson, United States

With a decade of experience as a Technical/Character/Concept Artist and Illustrator, I bring a wealth of expertise to the table. My portfolio showcases a track record of creating top-notch 3D environments, captivating 3D/2D characters and assets, striking matte paintings, compelling concept art, visually stunning VFX, and impactful illustrations.

What sets me apart is my proficiency in technical artistry, ensuring that my work not only exhibits artistic excellence but also adheres to the highest industry standards. I have honed my skills to deliver exceptional quality while balancing the technical aspects of the craft.

Throughout my career, I have consistently pushed the boundaries of creativity and maintained a commitment to excellence. I am excited to bring my comprehensive skill set, artistic vision, and dedication to delivering outstanding results to a new opportunity.

Resume PDF

Skills

Concept ArtDigital PaintingIllustrationMatte PaintingDigital SculptingGame DesignGame DevelopmentGraphic DesignPython ScriptingSound DesignC# scriptingTechnical ArtsOpenGL scripting

Software proficiency

Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
SketchUp
SketchUp
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Dreamweaver
Dreamweaver
Sketchfab
Sketchfab
Adobe Substance 3D assets
Adobe Substance 3D assets
Gravity Sketch
Gravity Sketch
Quixel Megascans
Quixel Megascans
Stable Diffusion
Stable Diffusion
Adome Premiere
Adome Premiere

Reel

Productions

    • Mobile Game
      Steel Grit
    • Year
      2017
    • Role
      Lead Level Designer, Technical Artist, 3D Generalist, Code Scripting
    • Company
      Polysauce.com

Experience

  • Owner, Concept Artist, Illustrator at ThePosterVault.com
    Tucson, United States of America
    January 2019 - Present

    Creating digital art using various software packages such as Adobe Photoshop, Unity, Unreal Engine and Maya.

    Evaluate, create and maintain workflow for inventory, sales, creation and shipping.

    Design, development and implementation of social media and marketing across various platforms.

  • Senior Game Designer, Senior Sound Designer, Producer at Polysauce Interactive L.L.C.
    Tucson, United States of America
    February 2008 - May 2015

    Development and implementation of digital assets using various creative suites such as 3d Studio Max, Maya, Blender, ZBrush, Photoshop and Unity.

    Level creation and gameplay design.

    Wrote various game scripts in the language of C#.

    Developed strategies and system improvements to optimize asset management processes.

    Evaluate, create & maintain workflow documentation and calendars.

  • Concept Artist at Ad Bros Germany
    Tucson, United States of America
    January 2018 - Present

    Responsible for handling concept development of characters, props and environments for a graphic novel that will be released in 2023. Still in production until funding closes. Work from this project can be viewed upon request.

  • Senior Support Systems Analyst at University of Arizona - College of Agriculture
    Tucson, Arizona, United States of America
    October 2007 - June 2013

    Providing recommendations and roadmaps for proposed solutions.

    Performing design, debug, and performance analysis on systems/networks.

    Documenting and sharing best practice knowledge for new solutions.

    Advocating for process improvements and helping develop solutions.

    Regularly communicating new features and benefits to partners, customers and users.

Report User